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Please download files in this item to interact with them on your computer. Show all files. Uploaded by Microsoft Xbox - Redump. Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest.

Sign up Log in. If you do not wish to accept all these terms, do not download this item. It was originally released in Bertheussen IT published the g Carnage: Battle Arena is a sports-racing game developed by PixelMob. It came out on It was published by BoomBit Games.

Carnage: Battle Ar Super Buckyball Tournament Preseason is a casual, action, strategy and sports game developed by Pathea Games. Most rawgers rated the game as "Recommended". You can play Cube Z Pixel Zombie Donuts'n'Justice is an indie, action, shooter and arcade game developed by FobTi interactive. At first you've only got access to Smack Attack, but as you complete levels, you'll unlock Gate Relay, and finally Flag Rally.

There are six different 'Toons to choose from, at least to start, with four bosses that you can unlock later. Each 'Toon is equipped with a different special item, and has a completely whacked vehicle to drive. Fowl Mouth has a studebaker, with a tommy gun special item. Violet, the anime demongirl, uses an APC, and can equip a mortar to destroy her enemies. Sinder, the demon that was kicked out of hell, drives an ATV that has a wood chipper on the front end.

None of the characters are remarkably different from one another, as they only truly vary in appearance. Of course, for a good breakdown of their strengths and weaknesses, you can check the manual, as it relates all of their relevant info. This game takes a truly quick eye to play properly, as it moves at a pace that can only be considered blistering.

I was fairly annoyed by the fact that each level has enough curvature and obstacles to present you with a fairly short viewing distance, and even when you can see far enough to catch a glimpse of the other drivers, you'll only have them in view for a second or two before they speed past you. Of course, any 'Toon race game isn't complete without weapons.

Each vehicle has a basic weapon, which is only good for annoying your enemy and cracking ice blocks, and a special weapon that usually does tremendous damage or a strange effect. The basic weapon never runs out, but the special weapon must be collected like a normal weapon.

Each is rendered in typical cel-shaded fashion, and looks entirely appropriate for the style of game. One thing you may be dismayed by, one that I particularly couldn't stand, is the difference between the damage your weapons do, and the damage your opponent's weapons do.

Granted, it only takes a few hits to destroy an enemy, but it certainly seems like it takes you a few hits, while the computer only needs a hit or two. Each game can be played in twelve different locations, for thirty-six different competitions in all. There are four different terrains, Desert, Jungle, Transylvania, and Space. Each has environmental hazards, and different powerups. My biggest problem with the layout of these levels is that each of them is very small.

The size, combined with the skill demonstrated by the computer and the lack of variety in powerups turns each course into a pint-sized maelstrom. The gameplay is loose and fast, and rather than being enjoyably quick, they're frustratingly jumpy. You'll probably need to play for quite a while before you can get good enough to beat more than a single level, even if you're playing with more than one player.



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